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The fact that we get hearts is ironic I feel because the only teams that can reliably do this on command don't use hearts to heal. Awoken Amaterasu can take a good 10 - 15 minutes to clear the dungeon with double A Ama. Everything else is either too risky or way too slow. This Awoken Amaterasu team is the only one I've found (and variants of it) that can beat this 100% of the time as long as you have some patience and wait for your actives and not rush it. This means you have to rely on combo leads to get through the dungeon.which is what I usually do except this is 5x4 so I can't even do that. Awoken Invalid + 5x4 takes every team aside from a super stall team out of the equation. SQ mitigates this entirely as long as you stall on floor 2 for it. If it spawns with a 1 turn timer you can easily find yourself unable to manage the 7 hits a turn it will take to kill it. The lack of orbs means you can easily find yourself orb trolled and not do the 24 damage to that tama before it kills you.

Floor 3 is also more dangerous than it looks. SQ guarantees you the time you need to do it. You have to kill him after 50% or he just mauls you. It's also to get past Hanzo as without a delay he can be difficult to kill.
